I was quiet last month but here I am! Still here. Patreon Pals, I just a heads up that I did not charge for April. I thought I was going to have a main channel upload last month, but the idea didn’t really pan out so I ended up spending more time chipping away at my Big Video, instead. I’m still really determined to get that done at some point, it just sucks not having anything to upload after working on it for so long. But that’s fine, I’ll get there eventually.
As for this month, though, April will see an exciting new entry in the brutalfoods series. It could end up going very poorly, but I’ve decided to get a little creative with this one, so… idk I guess we’ll see how it goes! I’ve got a brand deal on this one, so for sure new video in April. It’s kind of nice being contractually obligated to finish a video, I work quickly under that kind of pressure.
I’ve still been working a lot in Unity. Game development is definitely where I’ve been most inspired lately. Just recently I’ve achieved my first functional gameplay elements in the form of a bowling mini game! It’s honestly super, super, basic, but I am also super proud of it. It registers when you’ve thrown a ball, it keeps track of which pins have been knocked over, it moves from frame to frame. It even has a (usually) functional ball return and whatnot!

If I can finish out the rest of the building (the bowling alley is only half of it), I’m considering doing a little moose2 video showing it off and talking about how I did it. I think some people might be surprised to see how accessible visual scripting can make game development. Something about it just really clicks in my brain, it’s almost like a puzzle. I haven’t written a single line of code myself and it doesn’t seem like I’ll need to, which is neat because I really don’t want to have to learn how to code. Anyway, that’s how my game dev journeys are going these days. I’m trying to build some interesting looking buildings and create some interesting mini games, and then just see where that takes me. I’ve gone through a ton of Unity files while learning how to do all this shit, but this one feels like it might actually yield something shareable one day. We’ll see!
I also have music and streaming on the mind lately. I don’t know where I’m going to find the time for those, but I’d like to some time soon. I would love to muster the courage to stream some Unity work honestly. As much fun as the game-playing streams are, I’m really becoming obsessed with the idea of getting to create something new rather than creating content based around other people’s things. Not just in streams, but videos too. That’s probably why I feel driven to take some more chances with brutalfoods. I love to share my opinion on things, but I want to do more than just opinionize about things. If that makes sense.
That’s all that’s new over here, really. I become eligible for vaccination next month, which I’m stoked about. Brutalbf and I just watched Death Note again, which was great as usual. We also watched the Netflix live action Death Note movie for the first time, and it was just… awful. Hilariously bad, it was quite a ride. I love that they turned Light from like a smart, cunning sneaky guy into just a whiny little bitch. Comedic genius.
What are you guys up to these days?